I really want Breath of the Wild to be in the same level as GTA V and GTA IV. "What I'm really looking forward to is scripting mods. WilianZilv shares the same sentiment, but with with ambitious hopes for what modding Breath of the Wild could eventually achieve. No question there will always be motivated people, but it's all about getting the right ones involved at the right time." So skilled developers already have the resources they need available and it's easier than ever for them to share their work and findings. "It's impressive that we have something that already supports such a new (and highly acclaimed) game. Shrinefox has hope that Breath of the Wild will eventually dip into more advanced modding territory, but cautions that it could take years of off-and-on progress, depending on who steps up to the plate.
Tackling more complex projects will take time and commitment from skilled volunteers. Some problems-skeletons that look like they've been stretched on a rack when hang gliding and climbing-have yet to be solved.
Shrinefox’s Mipha mod lets the player swim up waterfalls without wearing the tunic that ability is normally tied to. Properties and values like these can be edited, so long as someone has figured out where they’re located. It changes the behavior of a boomerang to create a shorter, straighter flight path that looks like Mario’s hat toss in Super Mario Odyssey. WilianZilv’s Mario and Cappy mod doesn’t just replace Link with Mario. So far, changing properties on certain weapons and armor has been the next natural step. Adusting Link's proportions takes a lot of trial-and-error work.