There's plenty of things to loot down there if you like, and some bodies to investigate, but the way forward is along the left side of the cave, climbing up some ledges until you come to the exit. If you get lost, try and find your way back to where you first landed, or follow the red outlined bodies scattered around. These caves are very dark and can be quite confusing to navigate, so make good use of your torch and Witcher senses. Make your way inside and dive from the giant cliff into the water below where you'll be ambushed by some Erynias.
Head back and follow the other set of tracks to find the boat the men were dragging, and some more tracks leading to a series of caves.
No matter how you save the man - named Folan - he will tell you how to reach the ice giant and accompany you on your quest. If you gamble with them, the correct answer to their riddle is a troll. Or, if you're a more aggressive type, you can simply fight them. Here you'll find a set of three trolls getting ready to cook a survivor for dinner unless you're able to beat them at a game of riddles. Follow the set that leads away from camp, as opposed to the ones of the men dragging the boat, into a cave. Use your Witcher senses to search the clues, specifically the two sets of tracks. The path to the camp is guarded by a few more sirens, and when you arrive it becomes clear the group was attacked. You can also bring him some twine and nails if you like, but if not just carry on. You'll meet a man who has spent a bit too much time here, but is able to tell you where Hjalmar has set up camp in an old guard tower. Once you're back in control, take out the sirens so you can get into the boat to search the hull. A cutscene will trigger when you reach the wrecked ship giving you a glimpse of the ice troll feeding a group of sirens. Related: The Witcher 3 Master Of The Arena Guide - Talk To The Villagers And Lift The Curse Explore The RuinsĪfter picking up the quest and talking to some people around the port, you're sent out to explore the ruins of Urskar.
It is recommended that you be level 17 for this quest, but depending on your choices and skill in combat, you may want to be a little higher than that. This is a multi-stage quest that will take you across Skellige looking for a man named Hjalmar who has not returned after going out to hunt an ice giant in order to prove he is worthy of becoming the king of Skellige. If you're stuck trying to figure out how to find Hjalmar and beat the boss waiting at the end of this quest, our guide will help you complete this contract in no time. This is the kind of quest The Witcher 3 was made famous for, and should not be skipped just because it can be challenging to get through. There are several different choices you are able to make, all of which distinctly influence how it ultimately plays out. One of the longer and more confusing side quests in The Witcher 3 is The Lord of Undvik.